WIND
8Windwitch - Crystal Bell
Archetype:
Windwitch
ATK:
2800
DEF:
2400
View:
3344
"Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
Windwitch - Crystal Bell — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 55 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Crystal Bell is a Fusion whose value is its recursion: when an opponent's card destroys it, it can Special Summon Windwitch - Winter Bell plus a Level 4 or lower Windwitch from the Graveyard, which converts a removal event into a board of two bodies. Its copy effect on a Graveyard monster adds flexibility but no proven output, since no combo boards were supplied. The 2800 ATK and 2400 DEF earn nothing, and the appearance in 91 sampled decks confirms the card is routinely played (accessibility) rather than that it is strong (guardrail 3).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Fusion Summon needs Winter Bell plus one Windwitch monster, and the 91-deck sample runs it at an average of 1.24 copies, which shows a live route in practice (observed); the Fusion requirement itself is card text (verified). |
| Combo & Conversion | 45 | Text describes a conditional two-body revive on opponent destruction, but combo data has zero recorded boards, so conversion is text-only inference (inferred). |
| Resource Economy | 50 | The revive returns up to two monsters from the Graveyard, a conditional +2 body gain, with no draw or search (verified text, inferred magnitude). |
| Effect & Interaction | 15 | The card has no negation, removal, or hand-trap reach, so it earns almost no interaction points (verified). |
| Material Utility | 25 | Crystal Bell is an Extra Deck Fusion, and no evidence shows it as a material for other summons, so material value is low (inferred). |
| Resilience & Flexibility | 65 | The revive triggers only when the card is destroyed by an opponent's card, so it recovers value from interaction; each effect is once per turn, which limits repeat use (verified text, inferred strength). |
| Deck-Building Efficiency | 60 | One Extra Deck slot at a mostly single-copy count with no garnet or lock is cheap to run, though the Windwitch-locked partner set limits splashability (observed; partners from deck data). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 52, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts an opponent's destruction of the card into a two-body Graveyard revive (card text)
- Appears in 91 sampled decks across several gameplay types at an average of 1.24 copies (observed)
- Single Extra Deck slot, low copy count, no garnet requirement (observed)
Weaknesses
- Effect 2 only triggers when destroyed by an opponent's card, so a self-used or uninterrupted board gets nothing from it (card text)
- Fusion requirement of Winter Bell plus a Windwitch monster ties it to the Windwitch engine (card text, observed partners)
- No interaction, negation, or removal (card text)
- Zero recorded combo boards, so conversion power is unmeasured (data gap)
Counters / choke points
- Hand traps or backrow that destroy it without an opponent-card destruction trigger are not covered by the revive (inferred from card text)
- Opponent's negation or unaffected-by-effect answers stop the destruction trigger (inferred)
Best use
Recovery/Recursion Fusion inside the Windwitch engine. Decks: Windwitch, Tindangle, Witchcrafter, Gadgets. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion Summon requires Windwitch - Winter Bell plus 1 Windwitch monster (card text); Effect 2: when destroyed by an opponent's card and sent to the GY, Special Summon Winter Bell and a Level 4 or lower Windwitch from the GY (card text); Effect 1: target a monster in either GY and copy its original name and effects until the End Phase (card text); Each effect is once per turn (card text)
- Observed: Appears in 91 of the sampled decks, 1.24 copies average, 76 single-copy decks (deck data); Top partners are Windwitch Bells and Crystal Wing / Clear Wing Synchro Dragons (deck data); One guide (Tindangle) lists it as an Extra Deck tech card (guide data)
- Inferred: Revive effect converts an opponent's removal into a conditional +2 body gain; Copy effect is a flexibility tool with no measured output in this evidence; Archetype-locked text caps the generic-utility proxy below the distinct-archetype count suggests
- Data gaps: no combos supplied; combo conversion is text-only inference no StatisticsCard usage data; inclusion inferred from the 91-deck sample only no banlist token; assumed 3 copies (unlimited) no rulings supplied for the copy effect or the destruction trigger no evidence of this card being used as Fusion or Synchro material stats of Windwitch - Winter Bell not in evidence






